Link has probably never been equipped this poorly before entering a dungeon. The only worse thing would be to have Iron Boots instead of Hover Boots, but Hover Boots still make your movement very slippery. The Stalfos literally have better equipment than Link since they have a stronger sword, a shield and they don't have the feeling they're walking on wet floor all the time. As soon as you got in, you immediately saw that things were different, the Wolfos probably got triggered because of your Hover Boots momentum. That's when you knew this was going to be a different experience. The first real challenge came pretty early in the first Stalfos room. You had no shield to protect yourself but it also meant that you couldn't power crouch stab or use ISG. The Stalfos took 5 jump slashes to die or 10 normal slashes. Some people preferred the normal slashes because they were easier to land considering the fact that you had very weird mobility.
Stalfos are Easy
Other good plans were to stun them using Deku Nuts or Hookshot so you could get in position better and guarantee landing a jump slash. Runnerguy even got the Deku Nut upgrade in Lost Woods which was a smart idea that only cost a couple seconds to get 30 nuts. You could use the Hookshot to stun them and even to cancel their jump slash attack. Sometimes they would just bunny hop around you when you did that so you had to make sure to only use it at moments when they were vulnerable.
Another strat that was possible if you prepared enough was to just take the hits and keep on slashing them. It seems like Hyperion opted with this strat a bit, you needed to have a lot of health for that. He had 5 hearts and 3 bottles.
Once you were done with this part, you would realize that you couldn't ledge clip to skip the Song of Time block. Some people did the old clip through the wall to reach the door from behind but it wasn't actually useful since you could just reach the courtyard area from the block puzzle room, just like they do in No RBA/WW. You had to get all 5 keys in the dungeon so you couldn't skip the Floormaster key. Once again, it seemed like the enemy had a power-up, you needed 2 jumpslashes to kill the big hand and 2 normal slashes to kill the small hands. The Hookshot was useful to kill the small hands here.
From the courtyard you could go through the Map room, lower the water and get the key from the well. The next part was the block puzzle, which was just done as usual. Now came the hardest part for a lot of racers: the Fairy Bow Stalfos room. You could generally use the same strats from the first fight but you had a little twist here which was that the dead Stalfos can respawn if you don't kill the first one fast enough. One idea some people had was to damage them both equally so they would both be at low health at the same time but this way you still had to deal with two of them slashing at you. Again, fairies played a big factor here and you really wanted to stock up for this part, unless you were Runnerguy.
Stalfos are Easy - Part 2
In most categories this is all you see of the dungeon. In 100% and MST, you get the Fairy Bow, you beat the boss and that's it, but for this challenge you had to go through the rest of the dungeon and defeat all the Poes. Since people RBA'd a quiver, they were stuck with a 20 arrow quiver and opening the Fairy Bow chest only gave you one arrow, so you wanted to go to the Blue Poe's room first to get arrows from the pots. You could use nuts to make the Poes reappear when they were invisible but the best strat in this challenge was to use your Hookshot to one cycle them since the Hookshot had the same power as usual, unlike your sword.
Most people weren't sure if they were going to be able to do the Boss Key skip so they went back and got the Boss Key, but it wasn't a requirement. To get to the 3rd Poe, you had to get to the rooms after the Blue Poe and twist up another corridor. The room with the frozen eye is a room that some of us hadn't seen since our casual days so it was a nice change of pace. All you had to do after that was go down the hole, go through the falling ceiling room and do Amy's room normally. Meg appeared in the main room once you were done with Amy and after killing her you were done with one of the two goals in this challenge.
The last part was to defeat the Forest Temple boss, Phantom Ganon. Everyone got the boss key so they just went down the elevator to do the last puzzle, but Prettybigjoe got the boss key skip in his test run and made a video that shows that it wasn't actually complicated to get it. People probably just weren't confident enough to try it in a race setting.
This boss is usually fairly easy because you have access to power crouch stabbing and ISG, so you don't need to play tennis with him. This race made you go back to your childhood and fight him by reflecting his energy balls. Glitchless runners already do this, but they have the Master Sword instead of a broken knife. The knife had a pretty small hitbox and it made it harder to reflect the projectiles back at him. You had to go back to your childhood memories of 2003 when you would google "Ocarina of Time cheats and secrets" and find out that you could reflect Ganondorf and Phantom Ganon's energy balls with an empty bottle. The bottle had a much bigger hitbox and it felt like it was almost impossible to miss them. Ideally, you would want to get him stuck in the gate so you could land more hits on him. Fairies were great to have here, but you once you had the correct timing with the bottle, you were usually fine. The only problem was that by using the bottle you would sacrifice a fairy slot, but you could also just equip the bottle you had on your Bomb slot since you didn't need explosives anymore.
Overall, this was the standard route. Shoutouts to Makko who decided to get the Megaton Hammer and wrong warp to Forest Temple from the Fire Temple. He said he thought that he might not be able to skip Mido, but the hammer also does double the damage compared to the broken knife. It was a 10-12 minute detour that made the challenge a bit easier in the end.
The Magic spells could also be a big help in this race but they all required big detours. Farore's Wind could help if you were afraid you would die too often in the middle of the dungeon. Nayru's Love would help mostly in the Stalfos and Phantom Ganon fights so that you are invincible. Double Defense would also help by doubling the amount of hits you could take. People also discussed the possibility of getting Hover Boots as child, but this way was slower since you needed to RBA strength and wallet anyway and this method would require child Bombchus.